NATURVÅRDS
VERKET

NATURVÅRDSVERKET

NATURVÅRDSVERKET

A school project in digital and physical prototyping. Naturvårdsverket wants a continuous reporting of data from private individuals. The prototype will also support “new data collection assignments”. I need to create a physical and a digital prototype that will be in line with the brand and maintain a level that it can be tested interactively. In addition, a design system will be created.

The challange

  • Data collection done by private persons need to be simple and accessible.


  • Information about the surrounding waters in Stockholm is only updated few times each year.


  • How do we motivate the user to engage in activity?

The solution

  • A digital app and an artefact to measure the quality of water.


  • The user can check the surrounding waters, it's quality and collect data for Naturvårdsverket.


  • Further detection and prevention of damage in the ecosystems.

The design process

The design process

  1. 4 W's template

  1. Prototyping on paper

  1. Prototyping "The box"

  1. Prototyping in Xcode

4 W's template

4 W's template

Exploration of the problem space in order to formulate potential needs. This template helps to identify stakeholders and the situation at hand. It focuses on ideas and exploration.

Findings: Data collectors do not know how or what to use to collect data to gain more knowledge about their local area or where they are located. Nor is there any motivation to do this continuously.

Prototyping on paper

Prototyping on paper

We made storyboards to concretize our ideas while focusing on the role, the intended use. This is done in two phases, a divergent and convergent phase which led to two main findings: an app and an artifact.

Prototyping "The box" + testing

Prototyping "The box" + testing

We prototyped "The box" in cardboard and mapped out the user flows, to further test the role and look & feel of our solution. We got feedback from other students in the design studio which took part in scenario based testing. This was then mapped in an impact/effort matrix for future iterations.

My own prototypes

My own prototypes

In later iterations the group split to focus and try out their own ideas as part of the course. I decided to keep on going with the data/findings from earlier iterations to make "The box" in combination with an app-prototype in Xcode (shown at the start). "The box" was prototyped with Arduino.

Literature

Read about the project in depth. I've made a design system powerpoint which explain all aspects of my prototypes.

You will be redirected to Google Drive.

My role

This was a group project with three other students. After one week, the group split and I prototyped with my own judgement in combination with testing-feeback from fellow students.